WhitePhantom – Fall of Ashenburg [Version 0.81 Fix] (2018) (Eng) Update

Hi, my name is Alteus, one of the developers of the adult game, Fall of Ashenburg.

We believe that it is possible to create games which combine classic adventure game elements with complex combat system and high quality adult content.

Our main goal is to provide this experience for the gaming community.

We have been holding back the release of our game to the public, in order to provide hours of gameplay even with the first release. I hope you will enjoy playing with it.

Fixed the skipable error appearing during boss combats.

Content

Story and scenes

Storyline progression, two new scenes (one normal and one animated)

New Dungeon: Cultist Hideout

During the gameplay progression the access to the new dungeon will unlock. It contains new enemy types new items and new challenges to overcome.

Note:

You may notice that above level 5 and in the Cultist Hideout you won’t be able to use the Legendary weapon, Banhammer. This is intentional.

As the story of the game continues to progress, these areas are going to be opened up as well for the quick progression but as for now, we would like to encourage everyone to face the new dungeon in a standard way.

Gameplay

Level cap increased to 8.

New feature: Combat talents

Upon reaching level 4 and each new level afterwards, players will be granted a talent point on level gain. These points can be spent at the Mysterious Guy during nighttime.

Talents are unique abilities enriching the already existing combat skills, potentially adding a new edge to the combat system.

Note:

If your old save contains a character who already passed level 4, you should receive the appropriate number of talent points during the save file update to the latest version.

Content

Story and scenes

Storyline progression, one new story scene.

New map area: Featherstone Castle

The Castle is now accessible and part of the main story progression. It contains several new places to explore.

Corruption status

Corruption status is now displayed in the UI. New portrait and chat options are available for the affected persons.

Gameplay

New feature: Events

Events are now appearing in Medium and Hard level dungeons and will be the part of the future dungeons as well. These special encounters can provide various bonuses if you can find a way to solve their secrets.

Currently there are two different type of event, one for each dungeon type.

XP and gold yield increased

Killing an enemy now provides increased XP and gold in order to ease the steep leveling curve at the early levels.

Bugs

Fixed the bug which caused an error when you speak with the Headmistress.

Content

Hall of Mysteries

New dialogue option for Vivianna: Hall of Mysteries.

Unlock Hall of Mysteries on the map.

Once you are there, you can apply various adjustments in order to quickly bypass the RPG combat challenges of the game.

v0.6

Content

Story and scenes

Storyline progression, one new story and one optional scene.

New Dungeon Boss

Second dungeon boss, Lysh the Fallen can be unlocked during the story progression.

The fight offer three different challenge mode: Normal, Elite and Champion.

Normal difficulty is required for the story progression. Elite and Champion difficulties offer various additional rewards.

Merchant inventory

The amount of gold available for each merchant uses a new logic from now on:

If by the end of the day the merchant’s purse is equal or below the 10% of its original size (so for example 50 in case it was 500 originally) then the merchant will return with a 500 gold larger purse in the next day (1000 in this example)

This is a cumulative bonus, so if by the end of the next day the purse will be 10% or below again (100 gold) then the following day it will grow with an additional 500 gold (1500) up till the maximum which is 2000 gold at the moment.

If by the end of any day the merchant’s purse will stay above 10% then the bonus will diminish with 500 gold per day, down to the minimum (500 gold).

We found that this logic is the closest to a realistic approach where the merchants dynamically adapt to the actual demand of the player character.

Gameplay

Leveling

Level cap is increased to 6.

Content

Story and scenes

Storyline progression, one new story and one optional scene.

New Dungeon Boss

Second dungeon boss, Lysh the Fallen can be unlocked during the story progression.

The fight offer three different challenge mode: Normal, Elite and Champion.

Normal difficulty is required for the story progression. Elite and Champion difficulties offer various additional rewards.

Merchant inventory

The amount of gold available for each merchant uses a new logic from now on:

If by the end of the day the merchant’s purse is equal or below the 10% of its original size (so for example 50 in case it was 500 originally) then the merchant will return with a 500 gold larger purse in the next day (1000 in this example)

This is a cumulative bonus, so if by the end of the next day the purse will be 10% or below again (100 gold) then the following day it will grow with an additional 500 gold (1500) up till the maximum which is 2000 gold at the moment.

If by the end of any day the merchant’s purse will stay above 10% then the bonus will diminish with 500 gold per day, down to the minimum (500 gold).

We found that this logic is the closest to a realistic approach where the merchants dynamically adapt to the actual demand of the player character.

– Fixed the glitch where elite boss kills triggered the champion reward.

– Fixed bug when fleeing from the champion boss fight triggered the reward incorrectly.

– Minor text corrections.

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